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The Fourth battle of Kanakawajima, 1561
Kawanakajima 1561, simulates the fourth battle of Kawanakajima. This will be the first game in the series Sengoku Jidai, which will cover battles in 16th century Japan. The system is designed so players can finish a game in an evening, and has simple but dynamic mechanics.
In the game, each player takes the role of a commander in chief. Each army consists of various clans, and the players have to choose an action for each of their clans. Each clan is represented by 1 to 3 units. The units have various abilities, summarized by the 4 factors: élan, mass, fire and the presence of a leader. Elan represents factors such as the unit's mobility, and its boldness in attack, and is also used to reflect the advantage that cavalry can have over infantry when attacking. The unit's mass represents its staying power, such as its ability to resist a cavalry charge or a rout.
Details:
- One 22x34" map

- 1 Countersheet

- ziplock version, rules in english
- Designer: François VANDER MEULEN
- Published in 2009
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